[MSID_Hp_5]
HP +5

[MSID_H_Hp_5]
Grants max HP+5.

[MSID_Hp_7]
HP +7

[MSID_H_Hp_7]
Grants max HP+7.

[MSID_Hp_10]
HP +10

[MSID_H_Hp_10]
Grants max HP+10.

[MSID_Hp_12]
HP +12

[MSID_H_Hp_12]
Grants max HP+12.

[MSID_Hp_15]
HP +15

[MSID_H_Hp_15]
Grants max HP+15.

[MSID_Str_1]
Strength +1

[MSID_H_Str_1]
Grants Str+1.

[MSID_Str_2]
Strength +2

[MSID_H_Str_2]
Grants Str+2.

[MSID_Str_3]
Strength +3

[MSID_H_Str_3]
Grants Str+3.

[MSID_Str_4]
Strength +4

[MSID_H_Str_4]
Grants Str+4.

[MSID_Str_5]
Strength +5

[MSID_H_Str_5]
Grants Str+5.

[MSID_Str_6]
Strength +6

[MSID_H_Str_6]
Grants Str+6.

[MSID_Tec_1]
Dexterity +1

[MSID_H_Tec_1]
Grants Dex+1.

[MSID_Tec_2]
Dexterity +2

[MSID_H_Tec_2]
Grants Dex+2.

[MSID_Tec_3]
Dexterity +3

[MSID_H_Tec_3]
Grants Dex+3.

[MSID_Tec_4]
Dexterity +4

[MSID_H_Tec_4]
Grants Dex+4.

[MSID_Tec_5]
Dexterity +5

[MSID_H_Tec_5]
Grants Dex+5.

[MSID_Spd_1]
Speed +1

[MSID_H_Spd_1]
Grants Spd+1.

[MSID_Spd_2]
Speed +2

[MSID_H_Spd_2]
Grants Spd+2.

[MSID_Spd_3]
Speed +3

[MSID_H_Spd_3]
Grants Spd+3.

[MSID_Spd_4]
Speed +4

[MSID_H_Spd_4]
Grants Spd+4.

[MSID_Spd_5]
Speed +5

[MSID_H_Spd_5]
Grants Spd+5.

[MSID_Lck_2]
Luck +2

[MSID_H_Lck_2]
Grants Lck+2.

[MSID_Lck_4]
Luck +4

[MSID_H_Lck_4]
Grants Lck+4.

[MSID_Lck_6]
Luck +6

[MSID_H_Lck_6]
Grants Lck+6.

[MSID_Lck_8]
Luck +8

[MSID_H_Lck_8]
Grants Lck+8.

[MSID_Lck_10]
Luck +10

[MSID_H_Lck_10]
Grants Lck+10.

[MSID_Lck_12]
Luck +12

[MSID_H_Lck_12]
Grants Lck+12.

[MSID_Def_1]
Defense +1

[MSID_H_Def_1]
Grants Def+1.

[MSID_Def_2]
Defense +2

[MSID_H_Def_2]
Grants Def+2.

[MSID_Def_3]
Defense +3

[MSID_H_Def_3]
Grants Def+3.

[MSID_Def_4]
Defense +4

[MSID_H_Def_4]
Grants Def+4.

[MSID_Def_5]
Defense +5

[MSID_H_Def_5]
Grants Def+5.

[MSID_Mag_2]
Magic +2

[MSID_H_Mag_2]
Grants Mag+2.

[MSID_Mag_3]
Magic +3

[MSID_H_Mag_3]
Grants Mag+3.

[MSID_Mag_4]
Magic +4

[MSID_H_Mag_4]
Grants Mag+4.

[MSID_Mag_5]
Magic +5

[MSID_H_Mag_5]
Grants Mag+5.

[MSID_Res_2]
Resistance +2

[MSID_H_Res_2]
Grants Res+2.

[MSID_Res_3]
Resistance +3

[MSID_H_Res_3]
Grants Res+3.

[MSID_Res_4]
Resistance +4

[MSID_H_Res_4]
Grants Res+4.

[MSID_Res_5]
Resistance +5

[MSID_H_Res_5]
Grants Res+5.

[MSID_Phy_3]
Build +3

[MSID_H_Phy_3]
Grants Bld+3.

[MSID_Phy_4]
Build +4

[MSID_H_Phy_4]
Grants Bld+4.

[MSID_Phy_5]
Build +5

[MSID_H_Phy_5]
Grants Bld+5.

[MSID_Mov_1]
Movement +1

[MSID_H_Mov_1]
Grants Mov+1.

[MSID_Avo_10]
Avoid +10

[MSID_H_Avo_10]
Grants Avo+10.

[MSID_Avo_15]
Avoid +15

[MSID_H_Avo_15]
Grants Avo+15.

[MSID_Avo_20]
Avoid +20

[MSID_H_Avo_20]
Grants Avo+20.

[MSID_Avo_25]
Avoid +25

[MSID_H_Avo_25]
Grants Avo+25.

[MSID_Avo_30]
Avoid +30

[MSID_H_Avo_30]
Grants Avo+30.

[MSID_Hit_10]
Hit +10

[MSID_H_Hit_10]
Grants Hit+10.

[MSID_Hit_15]
Hit +15

[MSID_H_Hit_15]
Grants Hit+15.

[MSID_Hit_20]
Hit +20

[MSID_H_Hit_20]
Grants Hit+20.

[MSID_Hit_25]
Hit +25

[MSID_H_Hit_25]
Grants Hit+25.

[MSID_Hit_30]
Hit +30

[MSID_H_Hit_30]
Grants Hit+30.

[MSID_CriAvo_10]
Dodge +10

[MSID_H_CriAvo_10]
Grants Ddg+10.

[MSID_CriAvo_15]
Dodge +15

[MSID_H_CriAvo_15]
Grants Ddg+15.

[MSID_CriAvo_20]
Dodge +20

[MSID_H_CriAvo_20]
Grants Ddg+20.

[MSID_CriAvo_25]
Dodge +25

[MSID_H_CriAvo_25]
Grants Ddg+25.

[MSID_CriAvo_30]
Dodge +30

[MSID_H_CriAvo_30]
Grants Ddg+30.

[MSID_SwordArts_Soft_1]
Sword Agility 1

[MSID_H_SwordArts_Soft_1]
Grants Avo+10 at a cost of Crit-10
when using a sword.

[MSID_SwordArts_Soft_2]
Sword Agility 2

[MSID_H_SwordArts_Soft_2]
Grants Avo+15 at a cost of Crit-10
when using a sword.

[MSID_SwordArts_Soft_3]
Sword Agility 3

[MSID_H_SwordArts_Soft_3]
Grants Avo+20 at a cost of Crit-10
when using a sword.

[MSID_SwordArts_Soft_4]
Sword Agility 4

[MSID_H_SwordArts_Soft_4]
Grants Avo+25 at a cost of Crit-10
when using a sword.

[MSID_SwordArts_Soft_5]
Sword Agility 5

[MSID_H_SwordArts_Soft_5]
Grants Avo+30 at a cost of Crit-10
when using a sword.

[MSID_SwordArts_Hard_1]
Sword Power 1

[MSID_H_SwordArts_Hard_1]
Grants Atk+2 at a cost of Avo-10
when using a sword.

[MSID_SwordArts_Hard_2]
Sword Power 2

[MSID_H_SwordArts_Hard_2]
Grants Atk+4 at a cost of Avo-10
when using a sword.

[MSID_SwordArts_Hard_3]
Sword Power 3

[MSID_H_SwordArts_Hard_3]
Grants Atk+6 at a cost of Avo-10
when using a sword.

[MSID_SwordArts_Hard_4]
Sword Power 4

[MSID_H_SwordArts_Hard_4]
Grants Atk+8 at a cost of Avo-10
when using a sword.

[MSID_SwordArts_Hard_5]
Sword Power 5

[MSID_H_SwordArts_Hard_5]
Grants Atk+10 at a cost of Avo-10
when using a sword.

[MSID_SwordArts_Mind_1]
Sword Focus 1

[MSID_H_SwordArts_Mind_1]
Grants Hit+10 at a cost of Ddg-10
when using a sword.

[MSID_SwordArts_Mind_2]
Sword Focus 2

[MSID_H_SwordArts_Mind_2]
Grants Hit+15 at a cost of Ddg-10
when using a sword.

[MSID_SwordArts_Mind_3]
Sword Focus 3

[MSID_H_SwordArts_Mind_3]
Grants Hit+20 at a cost of Ddg-10
when using a sword.

[MSID_SwordArts_Mind_4]
Sword Focus 4

[MSID_H_SwordArts_Mind_4]
Grants Hit+25 at a cost of Ddg-10
when using a sword.

[MSID_SwordArts_Mind_5]
Sword Focus 5

[MSID_H_SwordArts_Mind_5]
Grants Hit+30 at a cost of Ddg-10
when using a sword.

[MSID_LanceArts_Soft_1]
Lance Agility 1

[MSID_H_LanceArts_Soft_1]
Grants Avo+10 at a cost of Crit-10
when using a lance.

[MSID_LanceArts_Soft_2]
Lance Agility 2

[MSID_H_LanceArts_Soft_2]
Grants Avo+15 at a cost of Crit-10
when using a lance.

[MSID_LanceArts_Soft_3]
Lance Agility 3

[MSID_H_LanceArts_Soft_3]
Grants Avo+20 at a cost of Crit-10
when using a lance.

[MSID_LanceArts_Soft_4]
Lance Agility 4

[MSID_H_LanceArts_Soft_4]
Grants Avo+25 at a cost of Crit-10
when using a lance.

[MSID_LanceArts_Soft_5]
Lance Agility 5

[MSID_H_LanceArts_Soft_5]
Grants Avo+30 at a cost of Crit-10
when using a lance.

[MSID_LanceArts_Hard_1]
Lance Power 1

[MSID_H_LanceArts_Hard_1]
Grants Atk+2 at a cost of Avo-10
when using a lance.

[MSID_LanceArts_Hard_2]
Lance Power 2

[MSID_H_LanceArts_Hard_2]
Grants Atk+4 at a cost of Avo-10
when using a lance.

[MSID_LanceArts_Hard_3]
Lance Power 3

[MSID_H_LanceArts_Hard_3]
Grants Atk+6 at a cost of Avo-10
when using a lance.

[MSID_LanceArts_Hard_4]
Lance Power 4

[MSID_H_LanceArts_Hard_4]
Grants Atk+8 at a cost of Avo-10
when using a lance.

[MSID_LanceArts_Hard_5]
Lance Power 5

[MSID_H_LanceArts_Hard_5]
Grants Atk+10 at a cost of Avo-10
when using a lance.

[MSID_AxeArts_Hard_1]
Axe Power 1

[MSID_H_AxeArts_Hard_1]
Grants Atk+2 at a cost of Avo-10
when using an axe.

[MSID_AxeArts_Hard_2]
Axe Power 2

[MSID_H_AxeArts_Hard_2]
Grants Atk+4 at a cost of Avo-10
when using an axe.

[MSID_AxeArts_Hard_3]
Axe Power 3

[MSID_H_AxeArts_Hard_3]
Grants Atk+6 at a cost of Avo-10
when using an axe.

[MSID_AxeArts_Hard_4]
Axe Power 4

[MSID_H_AxeArts_Hard_4]
Grants Atk+8 at a cost of Avo-10
when using an axe.

[MSID_AxeArts_Hard_5]
Axe Power 5

[MSID_H_AxeArts_Hard_5]
Grants Atk+10 at a cost of Avo-10
when using an axe.

[MSID_BowArts_Soft_1]
Bow Agility 1

[MSID_H_BowArts_Soft_1]
Grants Avo+10 at a cost of Crit-10
when using a bow.

[MSID_BowArts_Soft_2]
Bow Agility 2

[MSID_H_BowArts_Soft_2]
Grants Avo+15 at a cost of Crit-10
when using a bow.

[MSID_BowArts_Soft_3]
Bow Agility 3

[MSID_H_BowArts_Soft_3]
Grants Avo+20 at a cost of Crit-10
when using a bow.

[MSID_BowArts_Soft_4]
Bow Agility 4

[MSID_H_BowArts_Soft_4]
Grants Avo+25 at a cost of Crit-10
when using a bow.

[MSID_BowArts_Soft_5]
Bow Agility 5

[MSID_H_BowArts_Soft_5]
Grants Avo+30 at a cost of Crit-10
when using a bow.

[MSID_BowArts_Mind_1]
Bow Focus 1

[MSID_H_BowArts_Mind_1]
Grants Hit+10 at a cost of Ddg-10
when using a bow.

[MSID_BowArts_Mind_2]
Bow Focus 2

[MSID_H_BowArts_Mind_2]
Grants Hit+15 at a cost of Ddg-10
when using a bow.

[MSID_BowArts_Mind_3]
Bow Focus 3

[MSID_H_BowArts_Mind_3]
Grants Hit+20 at a cost of Ddg-10
when using a bow.

[MSID_BowArts_Mind_4]
Bow Focus 4

[MSID_H_BowArts_Mind_4]
Grants Hit+25 at a cost of Ddg-10
when using a bow.

[MSID_BowArts_Mind_5]
Bow Focus 5

[MSID_H_BowArts_Mind_5]
Grants Hit+30 at a cost of Ddg-10
when using a bow.

[MSID_MartialArts_Mind_1]
Art Focus 1

[MSID_H_MartialArts_Mind_1]
Grants Hit+10 at a cost of Ddg-10
when using an art.

[MSID_MartialArts_Mind_2]
Art Focus 2

[MSID_H_MartialArts_Mind_2]
Grants Hit+15 at a cost of Ddg-10
when using an art.

[MSID_MartialArts_Mind_3]
Art Focus 3

[MSID_H_MartialArts_Mind_3]
Grants Hit+20 at a cost of Ddg-10
when using an art.

[MSID_MartialArts_Mind_4]
Art Focus 4

[MSID_H_MartialArts_Mind_4]
Grants Hit+25 at a cost of Ddg-10
when using an art.

[MSID_MartialArts_Mind_5]
Art Focus 5

[MSID_H_MartialArts_Mind_5]
Grants Hit+30 at a cost of Ddg-10
when using an art.

[MSID_KnifeArts_1]
Knife Precision 1

[MSID_H_KnifeArts_1]
Grants Hit/Avo+3 when using
a knife.

[MSID_KnifeArts_2]
Knife Precision 2

[MSID_H_KnifeArts_2]
Grants Hit/Avo+5 when using
a knife.

[MSID_KnifeArts_3]
Knife Precision 3

[MSID_H_KnifeArts_3]
Grants Hit/Avo+7 when using
a knife.

[MSID_KnifeArts_4]
Knife Precision 4

[MSID_H_KnifeArts_4]
Grants Hit/Avo+10 when using
a knife.

[MSID_KnifeArts_5]
Knife Precision 5

[MSID_H_KnifeArts_5]
Grants Hit/Avo+15 when using
a knife.

[MSID_MagicArts_1]
Tome Precision 1

[MSID_H_MagicArts_1]
Grants Hit/Avo+3 when using
a tome.

[MSID_MagicArts_2]
Tome Precision 2

[MSID_H_MagicArts_2]
Grants Hit/Avo+5 when using
a tome.

[MSID_MagicArts_3]
Tome Precision 3

[MSID_H_MagicArts_3]
Grants Hit/Avo+7 when using
a tome.

[MSID_MagicArts_4]
Tome Precision 4

[MSID_H_MagicArts_4]
Grants Hit/Avo+10 when using
a tome.

[MSID_MagicArts_5]
Tome Precision 5

[MSID_H_MagicArts_5]
Grants Hit/Avo+15 when using
a tome.

[MSID_RodArts_1]
Staff Mastery 1

[MSID_H_RodArts_1]
Grants Hit+10 when using a staff.
Staves also heal an additional 3 HP.

[MSID_RodArts_2]
Staff Mastery 2

[MSID_H_RodArts_2]
Grants Hit+15 when using a staff.
Staves also heal an additional 5 HP.

[MSID_RodArts_3]
Staff Mastery 3

[MSID_H_RodArts_3]
Grants Hit+20 when using a staff.
Staves also heal an additional 7 HP.

[MSID_RodArts_4]
Staff Mastery 4

[MSID_H_RodArts_4]
Grants Hit+25 when using a staff.
Staves also heal an additional 10 HP.

[MSID_RodArts_5]
Staff Mastery 5

[MSID_H_RodArts_5]
Grants Hit+30 when using a staff.
Staves also heal an additional 15 HP.

[MSID_Outclass_1]
Perceptive

[MSID_H_Outclass_1]
If the unit initiates combat, grants
Avo+15 during combat. Avo
increases with high Spd.

[MSID_Outclass_2]
Perceptive+

[MSID_H_Outclass_2]
If the unit initiates combat, grants
Avo+30 during combat. Avo
increases with high Spd.

[MSID_Fortitude_1]
Unyielding

[MSID_H_Fortitude_1]
At start of player phase, if HP is
20% or less, restores 20% of unit's
max HP.

[MSID_Fortitude_2]
Unyielding+

[MSID_H_Fortitude_2]
At start of player phase, if HP is
30% or less, restores 30% of unit's
max HP.

[MSID_Fortitude_3]
Unyielding++

[MSID_H_Fortitude_3]
At start of player phase, if HP is
40% or less, restores 40% of unit's
max HP.

[MSID_MarthEngage]
Divine Speed

[MSID_H_MarthEngage]
Unit performs an extra attack
at 50% damage in combat.

[MSID_H_MarthEngage_Covert]
Unit performs an extra attack
at 50% damage in combat.
[Covert] If extra attack hits,
poisons foe.

[MSID_H_MarthEngage_Dragon]
Unit performs an extra attack
at 50% damage in combat.
[Dragon] Unit recovers HP equal to
damage dealt by extra attack.

[MSID_BreakPursuit]
Break Defenses

[MSID_H_BreakPursuit]
If unit's attack breaks foe, unit
makes an extra attack at 50%
damage.

[MSID_MarthEngageAtk]
Lodestar Rush

[MSID_H_MarthEngageAtk]
Use to launch 7 consecutive sword
attacks at 30% damage. Adjacent
foe only.

[MSID_H_MarthEngageAtk_Dragon]
Use to launch 7 consecutive sword
attacks at 30% damage. Adjacent foe
only.
[Dragon] +2 attacks.

[MSID_H_MarthEngageAtk_Coop]
Use to launch 7 consecutive sword
attacks at 30% damage. Adjacent foe
only.
[Backup] +1 attack.

[MSID_H_MarthEngageAtk_Magic]
Use to launch 7 consecutive sword
attacks at 30% damage. Adjacent foe
only.
[Mystical] Damage based on Mag.

[MSID_H_MarthEngageAtk_CMD]
Attack in a flurry of blows.

[MSID_Remove_1]
Canter

[MSID_H_Remove_1]
Unit can move 2 spaces after acting.

[MSID_Remove_2]
Canter+

[MSID_H_Remove_2]
Unit can move 3 spaces after acting.

[MSID_Approach_1]
Momentum

[MSID_H_Approach_1]
Grants Atk+1 to first attack during
combat for each space unit moved
before attacking. (Max +10)

[MSID_Approach_2]
Momentum+

[MSID_H_Approach_2]
Grants Atk+1 to first attack during
combat for each space unit moved
before attacking.

[MSID_Rush]
Headlong Rush

[MSID_H_Rush]
Grants immunity to freeze.

[MSID_SigludEngage]
Gallop

[MSID_H_SigludEngage]
Grants Mov+5.

[MSID_H_SigludEngage_Dragon]
Grants Mov+5.
[Dragon] Grants another Mov+1.

[MSID_H_SigludEngage_Horse]
Grants Mov+5.
[Cavalry] Grants another Mov+2.

[MSID_H_SigludEngage_Covert]
Grants Mov+5.
[Covert] Unit does not pay extra
movement cost on any terrain.

[MSID_SigludEngageAtk]
Override

[MSID_H_SigludEngageAtk]
Use to attack and move through a
line of adjacent foes. Sword/lance
only.

[MSID_H_SigludEngageAtk_Dragon]
Use to attack and move through a
line of adjacent foes. Sword/lance
only.
[Dragon] +20% damage.

[MSID_H_SigludEngageAtk_Heavy]
Use to attack and move through a
line of adjacent foes. Sword/lance
only.
[Armored] 10% chance of
breaking target.

[MSID_H_SigludEngageAtk_Magic]
Use to attack and move through a
line of adjacent foes. Sword/lance
only.
[Mystical] Deals extra
damage=25% of Mag.

[MSID_H_SigludEngageAtk_Prana]
Use to attack and move through a
line of adjacent foes. Sword/lance
only.
[Qi Adept] 20% chance of
breaking target.

[MSID_H_SigludEngageAtk_CMD]
Attack and move through foes.

[MSID_M011_SigludEngage_DarkSide]
Dark Gallop

[MSID_H_M011_SigludEngage_DarkSide]
Grants Mov+3.

[MSID_EvilCounter_1]
Holy Stance

[MSID_H_EvilCounter_1]
If a Corrupted attacks unit, deals
10% of damage taken back to foe.

[MSID_EvilCounter_2]
Holy Stance+

[MSID_H_EvilCounter_2]
If a Corrupted attacks unit, deals
30% of damage taken back to foe.

[MSID_EvilCounter_3]
Holy Stance++

[MSID_H_EvilCounter_3]
If a Corrupted attacks unit, deals
50% of damage taken back to foe.

[MSID_BlackMagic_1]
Resonance

[MSID_H_BlackMagic_1]
When equipped with a tome, if unit's
HP is 2 or more, unit loses 1 HP at
start of combat and deals +2
damage during combat.

[MSID_BlackMagic_2]
Resonance+

[MSID_H_BlackMagic_2]
When equipped with a tome, if unit's
HP is 2 or more, unit loses 1 HP at
start of combat and deals +3
damage during combat.

[MSID_FavoriteFood]
Favorite Food

[MSID_H_FavoriteFood]
When unit eats a packed meal, its
engage meter is maxed out.

[MSID_CelicaEngage]
Echo

[MSID_H_CelicaEngage]
Use to attack with magic at 50%
damage. Use a second time to
launch another 50% attack.

[MSID_H_CelicaEngage_Dragon]
Use to attack with magic at 50%
damage. Use a second time to
launch another 50% attack.
[Dragon] Range +1.

[MSID_H_CelicaEngage_Magic]
Use to attack with magic at 50%
damage. Use a second time to
launch another 50% attack.
[Mystical] +10% damage.

[MSID_H_CelicaEngage_CMD]
Attack two separate times.

[MSID_CelicaEngageAtk]
Warp Ragnarok

[MSID_H_CelicaEngageAtk]
Use to warp up to 10 spaces and
make a powerful magic attack.

[MSID_H_CelicaEngageAtk_Dragon]
Use to warp up to 10 spaces and 
make a powerful magic attack.
[Dragon] Attack range +1.

[MSID_H_CelicaEngageAtk_Horse]
Use to warp up to 10 spaces and 
make a powerful magic attack.
[Cavalry] Warp distance +2.

[MSID_H_CelicaEngageAtk_Fly]
Use to warp up to 10 spaces and 
make a powerful magic attack.
[Flying] Warp distance +5.

[MSID_H_CelicaEngageAtk_Magic]
Use to warp up to 10 spaces and
make a powerful magic attack.
[Mystical] +20% damage.

[MSID_H_CelicaEngageAtk_CMD]
Warp far away and attack.

[MSID_M011_CelicaEngageAtk_DarkSide]
Dark Warp

[MSID_CelicaEngageAtk_DarkSide]
Ragnarok Warp

[MSID_H_CelicaEngageAtk_DarkSide]
Use to make a powerful magic
attack, then warp somewhere else
on the map.

[MSID_H_CelicaEngageAtk_DarkSide_CMD]
Attack, then warp away.

[MSID_H_M011_CelicaEngageAtk_DarkSide]
Use to warp up to 5 spaces and
make a powerful magic attack.

[MSID_EvilCounter_3_DarkSide]
Unholy Stance

[MSID_H_EvilCounter_3_DarkSide]
If a non-Corrupted foe attacks unit,
deals 50% of damage taken back
to foe.

[MSID_EquipRod_1]
Cleric

[MSID_H_EquipRod_1]
Unit can equip staves up to level C.

[MSID_EquipRod_2]
Cleric+

[MSID_H_EquipRod_2]
Unit can equip staves up to level B.

[MSID_EquipRod_3]
Cleric++

[MSID_H_EquipRod_3]
Unit can equip staves up to level A.

[MSID_Silenceproof]
Silence Ward

[MSID_H_Silenceproof]
Grants immunity to silence.

[MSID_HealingResonance]
Healing Light

[MSID_H_HealingResonance]
When unit heals an ally with a staff,
unit also recovers HP=50% of the
amount healed.

[MSID_MicaiahEngage]
Augment

[MSID_H_MicaiahEngage]
Grants staff range +5 and area of
effect +1.

[MSID_H_MicaiahEngage_Dragon]
Grants staff range +5 and area of
effect +1.
[Dragon] Additional staff range +1.

[MSID_H_MicaiahEngage_Prana]
Grants staff range +5 and area of
effect +1.
[Qi Adept] +20% to HP healed
by staves.

[MSID_MicaiahEngageAtk]
Great Sacrifice

[MSID_H_MicaiahEngageAtk]
Use to restore full HP to all allies,
even those not under the player's
control. After use, unit's HP=1.

[MSID_H_MicaiahEngageAtk_Dragon]
Use to restore full HP to all allies,
even those not under the player's
control. After use, unit's HP=1.
[Dragon] Unit's HP=30% current.

[MSID_H_MicaiahEngageAtk_Heavy]
Use to restore full HP to all allies,
even those not under the player's
control. After use, unit's HP=1.
[Armored] Grants Def+1 to all
healed during their next combat.

[MSID_H_MicaiahEngageAtk_Prana]
Use to restore full HP to all allies,
even those not under the player's
control. After use, unit's HP=1.
[Qi Adept] Also cures status.

[MSID_H_MicaiahEngageAtk_CMD]
Expend HP to heal all allies.

[MSID_M011_MicaiahEngage_DarkSide]
Dark Augment

[MSID_H_M011_MicaiahEngage_DarkSide]
Grants staff range +3 and
area of effect +1.

[MSID_HoldOut_1]
Hold Out

[MSID_H_HoldOut_1]
If unit had 30% HP or more at start
of combat, unit always survives
combat with at least 1 HP.

[MSID_HoldOut_2]
Hold Out+

[MSID_H_HoldOut_2]
If unit had 20% HP or more at start
of combat, unit always survives
combat with at least 1 HP.

[MSID_HoldOut_3]
Hold Out++

[MSID_H_HoldOut_3]
If unit had 10% HP or more at start
of combat, unit always survives
combat with at least 1 HP.

[MSID_HoldOut_4]
Hold Out+++

[MSID_H_HoldOut_4]
If unit had 2 HP or more at start
of combat, unit always survives
combat with at least 1 HP.

[MSID_ClosingAttack]
Advance

[MSID_H_ClosingAttack]
Use to move 1 space toward a foe
that is 2 spaces away and attack.

[MSID_H_ClosingAttack_CMD]
Move 1 space and attack.

[MSID_RoyEngage]
Rise Above

[MSID_H_RoyEngage]
Grants Lvl+5.

[MSID_H_RoyEngage_Dragon]
Grants Lvl+5.
[Dragon] Additional Lvl+1.

[MSID_H_RoyEngage_Horse]
Grants Lvl+5.
[Cavalry] Mov+1.

[MSID_H_RoyEngage_Heavy]
Grants Lvl+5.
[Armored] Max HP+5.

[MSID_RoyEngageAtk]
Blazing Lion

[MSID_H_RoyEngageAtk]
Use to attack adjacent foe and an
area 3 spaces wide. Target area and
the 2 rows beyond it are set on fire.
Sword only.

[MSID_H_RoyEngageAtk_Dragon]
Use to attack adjacent foe and an
area 3 spaces wide. Target area and
the 2 rows beyond it are set on fire.
Sword only.
[Dragon] Expands attack area.

[MSID_H_RoyEngageAtk_Magic]
Use to attack adjacent foe and an
area 3 spaces wide. Target area and
the 2 rows beyond it are set on fire.
Sword only.
[Mystical] Expands flame area.

[MSID_H_RoyEngageAtk_CMD]
Attack area and set it ablaze.

[MSID_M011_RoyEngage_DarkSide]
Sink Below

[MSID_H_M011_RoyEngage_DarkSide]
Grants Lvl+3.

[MSID_AugmentDamage_1]
Arms Shield

[MSID_H_AugmentDamage_1]
When unit has weapon advantage,
unit takes 3 less damage.

[MSID_AugmentDamage_2]
Arms Shield+

[MSID_H_AugmentDamage_2]
When unit has weapon advantage,
unit takes 5 less damage.

[MSID_AugmentDamage_3]
Arms Shield++

[MSID_H_AugmentDamage_3]
When unit has weapon advantage,
unit takes 7 less damage.

[MSID_Ambush_1]
Vantage

[MSID_H_Ambush_1]
If unit's HP is 25% or less and foe
initiates combat, unit can counter
before foe's first attack.

[MSID_Ambush_2]
Vantage+

[MSID_H_Ambush_2]
If unit's HP is 50% or less and foe
initiates combat, unit can counter
before foe's first attack.

[MSID_Ambush_3]
Vantage++

[MSID_H_Ambush_3]
If unit's HP is 75% or less and foe
initiates combat, unit can counter
before foe's first attack.

[MSID_LeafEngage]
Adaptable

[MSID_H_LeafEngage]
If foe initiates combat, unit counters
with the best weapon available (in
terms of range, weapon advantage,
effective bonus, etc.).

[MSID_H_LeafEngage_Dragon]
If foe initiates combat, unit counters
with the best weapon available (in
terms of range, weapon advantage,
effective bonus, etc.).
[Dragon] Hit+30 during combat.

[MSID_H_LeafEngage_Coop]
If foe initiates combat, unit counters
with the best weapon available (in
terms of range, weapon advantage,
effective bonus, etc.).
[Backup] Crit+10 during combat.

[MSID_H_LeafEngage_Covert]
If foe initiates combat, unit counters
with the best weapon available (in
terms of range, weapon advantage,
effective bonus, etc.).
[Covert] Avo+20 during combat.

[MSID_H_LeafEngage_Heavy]
If foe initiates combat, unit counters
with the best weapon available (in
terms of range, weapon advantage,
effective bonus, etc.).
[Armored] Def+5 during combat.

[MSID_H_LeafEngage_Fly]
If foe initiates combat, unit counters
with the best weapon available (in
terms of range, weapon advantage,
effective bonus, etc.).
[Flying] Res+5 during combat.

[MSID_LeafEngageAtk]
Quadruple Hit

[MSID_H_LeafEngageAtk]
Use to attack once each with sword,
lance, axe, and bow.

[MSID_H_LeafEngageAtk_Dragon]
Use to attack once each with sword,
lance, axe, and bow.
[Dragon] +20% damage.

[MSID_H_LeafEngageAtk_Covert]
Use to attack once each with sword,
lance, axe, and bow.
[Covert] Foes may drop 1,000G.
Trigger %=Lck.

[MSID_H_LeafEngageAtk_Prana]
Use to attack once each with sword,
lance, axe, and bow.
[Qi Adept] Breaks foe.

[MSID_H_LeafEngageAtk_CMD]
Attack with four weapons.

[MSID_BondPower]
Dual Strike

[MSID_H_BondPower]
Unit participates in chain attacks as
if it were a backup unit.

[MSID_DualAssist_1]
Dual Assist

[MSID_H_DualAssist_1]
If unit is able to chain attack, unit
will do so when allies attack foes
unit could reach by moving.
Trigger %=35.

[MSID_DualAssist_2]
Dual Assist+

[MSID_H_DualAssist_2]
If unit is able to chain attack, unit
will do so when allies attack foes
unit could reach by moving.
Trigger %=70.

[MSID_DualSupport]
Dual Support

[MSID_H_DualSupport]
Grants a bonus to Avo that increases
with unit's support level with
adjacent allies. (Max +90)

[MSID_LucinaEngage]
Bonded Shield

[MSID_H_LucinaEngage_CMD]
May prevent first attacks on
adjacent allies. Trigger %=80.

[MSID_H_LucinaEngage_CMD_Dragon]
May prevent first attacks on
adjacent allies. Trigger %=90.

[MSID_H_LucinaEngage_CMD_Prana]
Prevents first attacks on
adjacent allies.

[MSID_H_LucinaEngage]
Use to prevent first attacks on
adjacent allies until your next turn.
Trigger %=80.

[MSID_H_LucinaEngage_Dragon]
Use to prevent first attacks on
adjacent allies until your next turn.
Trigger %=80.
[Dragon] +10% to trigger rate.

[MSID_H_LucinaEngage_Horse]
Use to prevent first attacks on
adjacent allies until your next turn.
Trigger %=80.
[Cavalry] Trigger %=100 for
cavalry allies.

[MSID_H_LucinaEngage_Heavy]
Use to prevent first attacks on
adjacent allies until your next turn.
Trigger %=80.
[Armored] Trigger %=100 for
armored allies.

[MSID_H_LucinaEngage_Fly]
Use to prevent first attacks on
adjacent allies until your next turn.
Trigger %=80.
[Flying] Trigger %=100 for
flying allies.

[MSID_H_LucinaEngage_Prana]
Use to prevent first attacks on
adjacent allies until your next turn.
Trigger %=80.
[Qi Adept] Trigger %=100.

[MSID_LucinaEngageAtk]
All for One

[MSID_H_LucinaEngageAtk]
Use to make a sword attack against
an adjacent foe. All allies within 2
spaces chain attack.

[MSID_H_LucinaEngageAtk_Dragon]
Use to make a sword attack against
an adjacent foe. All allies within 2
spaces chain attack.
[Dragon] Ally chain attacks are
guaranteed to hit.

[MSID_H_LucinaEngageAtk_Coop]
Use to make a sword attack against
an adjacent foe. All allies within 2
spaces chain attack.
[Backup] Range +1.

[MSID_H_LucinaEngageAtk_CMD]
All nearby allies chain attack.

[MSID_Pursuit_1]
Alacrity

[MSID_H_Pursuit_1]
If unit initiates combat with a Spd
advantage of 9 or more, unit's
follow-up (if possible) occurs before
foe can counterattack.

[MSID_Pursuit_2]
Alacrity+

[MSID_H_Pursuit_2]
If unit initiates combat with a Spd
advantage of 7 or more, unit's
follow-up (if possible) occurs before
foe can counterattack.

[MSID_Pursuit_3]
Alacrity++

[MSID_H_Pursuit_3]
If unit initiates combat with a Spd
advantage of 5 or more, unit's
follow-up (if possible) occurs before
foe can counterattack.

[MSID_SpeedAbsorption]
Speedtaker

[MSID_H_SpeedAbsorption]
Grants a stacking Spd+2 each time
unit initiates combat and defeats a
foe. Bonus lasts for the rest of the
battle. (Max +10)

[MSID_LinEngage]
Call Doubles

[MSID_H_LinEngage]
Creates four illusory doubles that
can make chain attacks with unit.

[MSID_H_LinEngage_Dragon]
Creates four illusory doubles that
can make chain attacks with unit.
[Dragon] +1 double created.

[MSID_H_LinEngage_Fly]
Creates four illusory doubles that
can make chain attacks with unit.
[Flying] Doubles have +10 Avo

[MSID_H_LinEngage_CMD]
Call chain-attacking doubles.

[MSID_LinEngage_Delete_CMD]
Dispel Doubles

[MSID_H_LinEngage_Delete_CMD]
Dispels created doubles.

[MSID_LinEngageAtk]
Astra Storm

[MSID_H_LinEngageAtk]
Use to launch 5 bow attacks at 30%
damage, up to range 10.

[MSID_H_LinEngageAtk_Dragon]
Use to launch 5 bow attacks at 30%
damage, up to range 10.
[Dragon] Range +5.

[MSID_H_LinEngageAtk_Covert]
Use to launch 5 bow attacks at 30%
damage, up to range 10.
[Covert] Range +10.

[MSID_H_LinEngageAtk_Prana]
Use to launch 5 bow attacks at 30%
damage, up to range 10.
[Qi Adept] Breaks the target.

[MSID_H_LinEngageAtk_CMD]
Fire bow at extreme range.

[MSID_H_LinEngageAtk_Weak]
Use to launch 5 bow attacks at 20%
damage, up to range 10.

[MSID_H_LinEngageAtk_DarkSide_Prana]
Use to launch 5 bow attacks at 20%
damage, up to range 10.
[Qi Adept] Breaks the target.

[MSID_Ravage]
Demolish

[MSID_H_Ravage]
Break destructible terrain in a single
blow when using Destroy.

[MSID_PullBack]
Reposition

[MSID_H_PullBack]
Use to move an adjacent ally to the
opposite side of unit.

[MSID_H_PullBack_CMD]
Move ally to opposite side.

[MSID_Anger]
Wrath

[MSID_H_Anger]
At start of combat, for each HP the
unit has lost, grants Crit+1 during
combat. (Max +30)

[MSID_BraveGeneral_1]
Resolve

[MSID_H_BraveGeneral_1]
If unit's HP is 75% or less after
combat, grants Def/Res+5 as long
as unit's HP stays below 75%.

[MSID_BraveGeneral_2]
Resolve+

[MSID_H_BraveGeneral_2]
If unit's HP is 75% or less after
combat, grants Def/Res+7 as long
as unit's HP stays below 75%.

[MSID_IkeEngage]
Laguz Friend

[MSID_H_IkeEngage]
Unit takes 50% less damage, but
sets unit's Avo to 0.

[MSID_H_IkeEngage_Dragon]
Unit takes 50% less damage, but
sets unit's Avo to 0.
[Dragon] Extra -10% to damage.

[MSID_IkeEngageAtk]
Great Aether

[MSID_H_IkeEngageAtk]
Use to grant Def/Res+5, but unit
can't counter for 1 turn. Next turn,
attack a 2-space area, heal HP=30%
of damage dealt. Sword/axe only.

[MSID_H_IkeEngageAtk_Dragon]
Use to grant Def/Res+5, but unit
can't counter for 1 turn. Next turn,
attack a 2-space area, heal HP=30%
of damage dealt. Sword/axe only.
[Dragon] +1 damage per hit taken.

[MSID_H_IkeEngageAtk_Heavy]
Use to grant Def/Res+5, but unit
can't counter for 1 turn. Next turn,
attack a 2-space area, heal HP=30%
of damage dealt. Sword/axe only.
[Armored] Grants an extra Def+5.

[MSID_H_IkeEngageAtk_Fly]
Use to grant Def/Res+5, but unit
can't counter for 1 turn. Next turn,
attack a 2-space area, heal HP=30%
of damage dealt. Sword/axe only.
[Flying] Grants an extra Res+5.

[MSID_H_IkeEngageAtk_CMD]
Endure to hit area next turn.

[MSID_HeavenBeat_1]
Divine Pulse

[MSID_H_HeavenBeat_1]
May turn a missed attack into a hit.
Trigger %=30. Chance increases
with high Lck.

[MSID_HeavenBeat_2]
Divine Pulse+

[MSID_H_HeavenBeat_2]
May turn a missed attack into a hit.
Trigger %=50. Chance increases
with high Lck.

[MSID_TeacherGuidance]
Mentorship

[MSID_H_TeacherGuidance]
Grants 1.2× EXP modifier to unit and
adjacent allies.

[MSID_PickUp]
Lost & Found

[MSID_H_PickUp]
If unit finishes an action or waits
next to an ally, may find an item and
increase support with that ally.
Trigger %=Lck.

[MSID_PickUp_Message]
Found $Arg(0)'s lost item and
returned it.

[MSID_BylethEngage]
Instruct

[MSID_H_BylethEngage]
Use to grant allies within 2 spaces
a stat bonus based on user's type.
Bonus lasts for 1 turn.

[MSID_H_BylethEngage_Dragon]
Use to grant allies within 2 spaces
a stat bonus based on user's type.
Bonus lasts for 1 turn.
[Dragon] All seven basic stats +3.

[MSID_BylethEngage_Dragon_CMD]
Instruct (All)

[MSID_H_BylethEngage_Dragon_CMD]
+3 to all stats of nearby allies.

[MSID_H_BylethEngage_Coop]
Use to grant allies within 2 spaces
a stat bonus based on user's type.
Bonus lasts for 1 turn.
[Backup] Str+4.

[MSID_BylethEngage_Coop_CMD]
Instruct (Str)

[MSID_H_BylethEngage_Coop_CMD]
Grant Str+4 to nearby allies.

[MSID_H_BylethEngage_Horse]
Use to grant allies within 2 spaces
a stat bonus based on user's type.
Bonus lasts for 1 turn.
[Cavalry] Dex+10.

[MSID_BylethEngage_Horse_CMD]
Instruct (Dex)

[MSID_H_BylethEngage_Horse_CMD]
Grant Dex+10 to nearby allies.

[MSID_H_BylethEngage_Covert]
Use to grant allies within 2 spaces
a stat bonus based on user's type.
Bonus lasts for 1 turn.
[Covert] Spd+5.

[MSID_BylethEngage_Covert_CMD]
Instruct (Spd)

[MSID_H_BylethEngage_Covert_CMD]
Grant Spd+5 to nearby allies.

[MSID_H_BylethEngage_Heavy]
Use to grant allies within 2 spaces
a stat bonus based on user's type.
Bonus lasts for 1 turn.
[Armored] Def+5.

[MSID_BylethEngage_Heavy_CMD]
Instruct (Def)

[MSID_H_BylethEngage_Heavy_CMD]
Grant Def+5 to nearby allies.

[MSID_H_BylethEngage_Fly]
Use to grant allies within 2 spaces
a stat bonus based on user's type.
Bonus lasts for 1 turn.
[Flying] Res+5.

[MSID_BylethEngage_Fly_CMD]
Instruct (Res)

[MSID_H_BylethEngage_Fly_CMD]
Grant Res+5 to nearby allies.

[MSID_H_BylethEngage_Magic]
Use to grant allies within 2 spaces
a stat bonus based on user's type.
Bonus lasts for 1 turn.
[Mystical] Mag+4.

[MSID_BylethEngage_Magic_CMD]
Instruct (Mag)

[MSID_H_BylethEngage_Magic_CMD]
Grant Mag+4 to nearby allies.

[MSID_H_BylethEngage_Prana]
Use to grant allies within 2 spaces
a stat bonus based on user's type.
Bonus lasts for 1 turn.
[Qi Adept] Lck+10.

[MSID_BylethEngage_Prana_CMD]
Instruct (Lck)

[MSID_H_BylethEngage_Prana_CMD]
Grant Lck+10 to nearby allies.

[MSID_BylethEngageAtk]
Goddess Dance

[MSID_H_BylethEngageAtk]
Use to grant another action to
all adjacent allies.

[MSID_H_BylethEngageAtk_Dragon]
Use to grant another action to
all adjacent allies.
[Dragon] Grants +3 to all targets'
basic stats for 1 turn.

[MSID_H_BylethEngageAtk_Coop]
Use to grant another action to
all adjacent allies.
[Backup] Grants Str+4 to targets
for 1 turn.

[MSID_H_BylethEngageAtk_Horse]
Use to grant another action to
all adjacent allies.
[Cavalry] Grants Dex+10 to targets
for 1 turn.

[MSID_H_BylethEngageAtk_Covert]
Use to grant another action to
all adjacent allies.
[Covert] Grants Spd+5 to targets
for 1 turn.

[MSID_H_BylethEngageAtk_Heavy]
Use to grant another action to
all adjacent allies.
[Armored] Grants Def+5 to targets
for 1 turn.

[MSID_H_BylethEngageAtk_Fly]
Use to grant another action to
all adjacent allies.
[Flying] Grants Res+5 to targets
for 1 turn.

[MSID_H_BylethEngageAtk_Magic]
Use to grant another action to
all adjacent allies.
[Mystical] Grants Mag+4 to targets
for 1 turn.

[MSID_H_BylethEngageAtk_Prana]
Use to grant another action to
all adjacent allies.
[Qi Adept] Grants Lck+10 to
targets for 1 turn.

[MSID_H_BylethEngageAtk_CMD]
Let adjacent allies act again.

[MSID_M014_BylethEngageAtk_DarkSide]
Diabolical Dance

[MSID_H_M014_BylethEngageAtk_DarkSide]
Use to grant another action to allies
within 2 spaces.

[MSID_DragonPulse]
Dragon Vein

[MSID_H_DragonPulse]
Use to add a special effect to
certain spaces.

[MSID_H_DragonPulse_CMD]
Add an effect to an area.

[MSID_H_DragonPulse_Dragon]
Use to add a special effect to
certain spaces.
[Dragon] Choose any Vein effect.

[MSID_DragonPulse_DefUp]
Vein of Stone

[MSID_H_DragonPulse_DefUp]
Creates stone pillars that
increase Def/Res.

[MSID_H_DragonPulse_Coop]
Use to add a special effect to
certain spaces.
[Backup] Creates stone pillars that
increase Def/Res.

[MSID_DragonPulse_AvoDown]
Vein of Water

[MSID_H_DragonPulse_AvoDown]
Creates water that
decreases Avo.

[MSID_H_DragonPulse_Horse]
Use to add a special effect to
certain spaces.
[Cavalry] Creates water that
decreases Avo.

[MSID_DragonPulse_AvoUp]
Vein of Fog

[MSID_H_DragonPulse_AvoUp]
Creates fog that increases Avo.

[MSID_H_DragonPulse_Covert]
Use to add a special effect to
certain spaces.
[Covert] Creates fog that
increases Avo.

[MSID_DragonPulse_NotBreak]
Vein of Vines

[MSID_H_DragonPulse_NotBreak]
Creates vines that grant
immunity to break.

[MSID_H_DragonPulse_Heavy]
Use to add a special effect to
certain spaces.
[Armored] Creates vines that grant
immunity to break.

[MSID_DragonPulse_Heal]
Vein of Succor

[MSID_H_DragonPulse_Heal]
Creates healing glow that
restores HP.

[MSID_H_DragonPulse_Fly]
Use to add a special effect to
certain spaces.
[Flying] Creates healing glow that
restores HP.

[MSID_DragonPulse_Damage]
Vein of Flame

[MSID_H_DragonPulse_Damage]
Creates flames that
inflict damage.

[MSID_H_DragonPulse_Magic]
Use to add a special effect to
certain spaces.
[Mystical] Creates flames that
inflict damage.

[MSID_DragonPulse_Block]
Vein of Ice

[MSID_H_DragonPulse_Block]
Creates ice pillars that hinder
movement.

[MSID_H_DragonPulse_Prana]
Use to add a special effect to
certain spaces.
[Qi Adept] Creates ice pillars that
hinder movement.

[MSID_DragonCurse]
Draconic Hex

[MSID_H_DragonCurse]
If unit initiates combat, inflicts -4 to
all of foe's basic stats after combat.
(Penalties shrink by 1 each turn.)

[MSID_DefenseStyle]
Pair Up

[MSID_H_DefenseStyle]
Prevents damage from foes' chain
attacks against unit.

[MSID_PhysicalContact_1]
Quality Time

[MSID_H_PhysicalContact_1]
After unit acts or waits, restores
5 HP to adjacent allies and slightly
increases support with them.

[MSID_PhysicalContact_2]
Quality Time+

[MSID_H_PhysicalContact_2]
After unit acts or waits, restores
10 HP to adjacent allies and slightly
increases support with them.

[MSID_KamuiEngage]
Dreadful Aura

[MSID_H_KamuiEngage]
If unit initiates combat, target foe
and all foes within 1 space of it
cannot move for 1 turn after combat.

[MSID_H_KamuiEngage_Covert]
If unit initiates combat, target foe
and all foes within 1 space of it
cannot move for 1 turn after combat.
[Covert] Also Avo-20 on target.

[MSID_KamuiEngageAtk]
Torrential Roar

[MSID_H_KamuiEngageAtk]
Use to attack 3 spaces in a line,
turning those spaces into water
terrain.

[MSID_H_KamuiEngageAtk_Dragon]
Use to attack 3 spaces in a line,
turning those spaces into water
terrain.
[Dragon] Range +1.

[MSID_H_KamuiEngageAtk_CMD]
Attack and flood an area.

[MSID_God_Change_CMD]
Night and Day

[MSID_H_God_Change]
Use to switch Emblems and swap
between Lunar Brace/Gentility and
Solar Brace/Bravery for all allies.

[MSID_H_God_Change_CMD]
Switch between Emblems.

[MSID_MoonBracelet_1]
Lunar Brace

[MSID_H_MoonBracelet_1]
If unit initiates combat with a
physical attack, deals extra
damage=20% of foe's Def.

[MSID_MoonBracelet_2]
Lunar Brace+

[MSID_H_MoonBracelet_2]
If unit initiates combat with a
physical attack, deals extra
damage=30% of foe's Def.

[MSID_SunBracelet_1]
Solar Brace

[MSID_H_SunBracelet_1]
If unit initiates combat, unit recovers
HP=30% of damage dealt.

[MSID_SunBracelet_2]
Solar Brace+

[MSID_H_SunBracelet_2]
If unit initiates combat, unit recovers
HP=50% of damage dealt.

[MSID_SunMoonBracelet_1]
Eclipse Brace

[MSID_H_SunMoonBracelet_1]
If unit initiates combat, unit deals
extra damage=20% of foe's Def
with physical attacks and recovers
HP=30% of damage dealt.

[MSID_SunMoonBracelet_2]
Eclipse Brace+

[MSID_H_SunMoonBracelet_2]
If unit initiates combat, unit deals
extra damage=30% of foe's Def
with physical attacks and recovers
HP=50% of damage dealt.

[MSID_GentleWind_1]
Gentility

[MSID_H_GentleWind_1]
Unit takes 3 less damage.

[MSID_GentleWind_2]
Gentility+

[MSID_H_GentleWind_2]
Unit takes 5 less damage.

[MSID_BraveSky_1]
Bravery

[MSID_H_BraveSky_1]
Unit deals +3 damage.

[MSID_BraveSky_2]
Bravery+

[MSID_H_BraveSky_2]
Unit deals +5 damage.

[MSID_Azure_1]
Blue Skies

[MSID_H_Azure_1]
Unit takes 3 less damage and deals
+3 damage.

[MSID_Azure_2]
Blue Skies+

[MSID_H_Azure_2]
Unit takes 5 less damage and deals
+5 damage.

[MSID_EirikEngage]
Sacred Twins

[MSID_H_EirikEngage]
While engaged with Eirik, changes
Lunar Brace to Eclipse Brace and
Gentility to Blue Skies for all allies.

[MSID_EirikEngageAtk]
Twin Strike

[MSID_H_EirikEngageAtk]
Use to make a sword attack followed
by a lance attack from Ephraim on
adjacent foe. Effective: Corrupted.

[MSID_H_EirikEngageAtk_Dragon]
Use to make a sword attack followed
by a lance attack from Ephraim on
adjacent foe. Effective: Corrupted.
[Dragon] +20% damage.

[MSID_H_EirikEngageAtk_Horse]
Use to make a sword attack followed
by a lance attack from Ephraim on
adjacent foe. Effective: Corrupted.
[Cavalry] Ephraim deals +50%
damage.

[MSID_H_EirikEngageAtk_CMD]
Make an attack with Ephraim.

[MSID_EvilDragonSpecialEffect]
Holy Aura

[MSID_H_EvilDragonSpecialEffect]
Unit is Effective: Evil Dragon. Allies
within 2 spaces with Effective:
Dragon gain Effective: Evil Dragon.

[MSID_GodDragonProtection]
Holy Shield

[MSID_H_GodDragonProtection]
Neutralizes Effective against
this unit.

[MSID_ConnectPerson_1]
Bond Forger

[MSID_H_ConnectPerson_1]
Grants Hit/Avo+20 to unit and allies
within 2 spaces that are synced or
engaged with an Emblem.

[MSID_ConnectPerson_2]
Bond Forger+

[MSID_H_ConnectPerson_2]
Grants Hit/Avo+30 to unit and allies
within 2 spaces that are synced or
engaged with an Emblem.

[MSID_BlessingOfEleos]
Boon of Eleos

[MSID_H_BlessingOfEleos]
If unit initiates combat, grants bonus
to Crit and Ddg equal to 2× the
number of allies who have acted
this turn.

[MSID_LueurEngage]
Attuned

[MSID_H_LueurEngage]
If unit initiates combat and defeats
foe, grants engage partner +4 to all
seven basic stats while engaged.

[MSID_H_LueurEngage_Dragon]
If unit initiates combat and defeats
foe, grants engage partner +4 to all
seven basic stats while engaged.
[Dragon] Extra +1 to all stats.

[MSID_H_LueurEngage_Coop]
If unit initiates combat and defeats
foe, grants engage partner +4 to all
seven basic stats while engaged.
[Backup] Extra +2 to Str.

[MSID_H_LueurEngage_Horse]
If unit initiates combat and defeats
foe, grants engage partner +4 to all
seven basic stats while engaged.
[Cavalry] Extra +2 to Dex.

[MSID_H_LueurEngage_Covert]
If unit initiates combat and defeats
foe, grants engage partner +4 to all
seven basic stats while engaged.
[Covert] Extra +2 to Spd.

[MSID_H_LueurEngage_Heavy]
If unit initiates combat and defeats
foe, grants engage partner +4 to all
seven basic stats while engaged.
[Armored] Extra +2 to Def.

[MSID_H_LueurEngage_Fly]
If unit initiates combat and defeats
foe, grants engage partner +4 to all
seven basic stats while engaged.
[Flying] Extra +2 to Res.

[MSID_H_LueurEngage_Magic]
If unit initiates combat and defeats
foe, grants engage partner +4 to all
seven basic stats while engaged.
[Mystical] Extra +2 to Mag.

[MSID_H_LueurEngage_Prana]
If unit initiates combat and defeats
foe, grants engage partner +4 to all
seven basic stats while engaged.
[Qi Adept] Extra +2 to Lck.

[MSID_LueurEngageAtk]
Dragon Blast

[MSID_H_LueurEngageAtk]
Use to make two attacks against an
adjacent foe with a sword and
powerful magic beam.

[MSID_H_LueurEngageAtk_Dragon]
Use to make two attacks against an
adjacent foe with a sword and
powerful magic beam.
[Dragon] +20% damage.

[MSID_H_LueurEngageAtk_Coop]
Use to make two attacks against an
adjacent foe with a sword and
powerful magic beam.
[Backup] Adds 20% of Str to
sword attack.

[MSID_H_LueurEngageAtk_Magic]
Use to make two attacks against an
adjacent foe with a sword and
powerful magic beam.
[Mystical] Adds 20% of Mag to
beam attack.

[MSID_H_LueurEngageAtk_Prana]
Use to make two attacks against an
adjacent foe with a sword and
powerful magic beam.
[Qi Adept] Breaks foe.

[MSID_H_LueurEngageAtk_CMD]
Sword/magic combo attack.

[MSID_LueurEngageAtk_p]
Bond Blast

[MSID_H_LueurEngageAtk_p]
Use to make a sword attack from
the unit and engage partner followed
by a magic beam attack against an
adjacent foe.

[MSID_H_LueurEngageAtk_p_Dragon]
Use to make a sword attack from
the unit and engage partner followed
by a magic beam attack against an
adjacent foe.
[Dragon] +20% damage.

[MSID_H_LueurEngageAtk_p_Coop]
Use to make a sword attack from
the unit and engage partner followed
by a magic beam attack against an
adjacent foe.
[Backup] +20% of Str to sword.

[MSID_H_LueurEngageAtk_p_Magic]
Use to make a sword attack from
the unit and engage partner followed
by a magic beam attack against an
adjacent foe.
[Mystical] +20% of Mag to beam.

[MSID_H_LueurEngageAtk_p_Prana]
Use to make a sword attack from
the unit and engage partner followed
by a magic beam attack against an
adjacent foe.
[Qi Adept] Breaks foe.

[MSID_H_LueurEngageAtk_p_CMD]
Attack with engage partner.

[MSID_PrivateSkill_Lueur]
Divinely Inspiring

[MSID_H_PrivateSkill_Lueur]
Adjacent allies deal +3 damage and
take 1 less damage.

[MSID_PrivateSkill_Vandre]
Alabaster Duty

[MSID_H_PrivateSkill_Vandre]
If unit is adjacent to the Divine
Dragon, grants Crit+5 during combat
to both of them.

[MSID_PrivateSkill_Clan]
Verdant Faith

[MSID_H_PrivateSkill_Clan]
If unit is adjacent to the Divine
Dragon, grants Hit+10 during
combat to both of them.

[MSID_PrivateSkill_Fran]
Crimson Cheer

[MSID_H_PrivateSkill_Fran]
If unit is adjacent to the Divine
Dragon, grants Avo+10 during
combat to both of them.

[MSID_PrivateSkill_Alfred]
Self-Improver

[MSID_H_PrivateSkill_Alfred]
If unit uses Wait without attacking or
using items, grants Str+2 for 1 turn.

[MSID_PrivateSkill_Boucheron]
Moved to Tears

[MSID_H_PrivateSkill_Boucheron]
When an ally joins a chain attack in
this unit's combat, unit deals
+2 damage.

[MSID_PrivateSkill_Atie]
Energized

[MSID_H_PrivateSkill_Atie]
When unit recovers HP using an
item, grants Str+2 for 1 turn.

[MSID_PrivateSkill_Celine]
Gentle Flower

[MSID_H_PrivateSkill_Celine]
Recovery items used by allies within
2 spaces heal +50% HP.

[MSID_PrivateSkill_Chloe]
Fairy-Tale Folk

[MSID_H_PrivateSkill_Chloe]
If a male and a female ally are
adjacent within 2 spaces, unit
deals +2 damage during combat.

[MSID_PrivateSkill_Louis]
Flower Garden's Gatekeeper

[MSID_H_PrivateSkill_Louis]
If two female allies are adjacent
within 2 spaces, this unit takes
2 less damage during combat.

[MSID_PrivateSkill_Diamand]
Fair Fight

[MSID_H_PrivateSkill_Diamand]
If unit initiates combat, grants
Hit+15 to unit and foe if foe is able
to counterattack.

[MSID_PrivateSkill_Umber]
Aspiring Hero

[MSID_H_PrivateSkill_Umber]
If no other units are within 1 space
of unit or foe, grants Hit+20 at a
cost of Avo-10 during combat.

[MSID_PrivateSkill_Jade]
Meditation

[MSID_H_PrivateSkill_Jade]
If unit uses Wait without attacking or
using items, grants Res+2 for 1 turn.

[MSID_PrivateSkill_Staluke]
Get Behind Me!

[MSID_H_PrivateSkill_Staluke]
When an ally within 2 spaces is
attacked, grants Str+3 to unit
for 1 turn.

[MSID_PrivateSkill_Lapis]
Share Spoils

[MSID_H_PrivateSkill_Lapis]
If there is an ally within 1 space,
grants Hit/Avo+10 at a cost of
Crit-10 to unit.

[MSID_PrivateSkill_Citrinica]
Generosity

[MSID_H_PrivateSkill_Citrinica]
When this unit uses a healing item,
adjacent allies also recover the
same amount of HP.

[MSID_PrivateSkill_Ivy]
Single-Minded

[MSID_H_PrivateSkill_Ivy]
During combat with a foe who was
also unit's most recent opponent,
grants Hit+20.

[MSID_PrivateSkill_Zelkova]
Not *Quite*

[MSID_H_PrivateSkill_Zelkova]
If foe initiates combat, inflicts
Hit-10 on that foe during combat.

[MSID_PrivateSkill_Kagetsu]
Blinding Flash

[MSID_H_PrivateSkill_Kagetsu]
If unit initiates combat, inflicts
Avo-10 on foe during combat.

[MSID_PrivateSkill_Hortensia]
Big Personality

[MSID_H_PrivateSkill_Hortensia]
When unit uses a healing staff,
grants range +1.

[MSID_PrivateSkill_Rosado]
Stunning Smile

[MSID_H_PrivateSkill_Rosado]
If foe is male, inflicts Avo-20 on that
foe during combat.

[MSID_PrivateSkill_Goldmary]
Disarming Sigh

[MSID_H_PrivateSkill_Goldmary]
If foe is male, inflicts Hit-20 on that
foe during combat.

[MSID_PrivateSkill_Misutira]
Racket of Solm

[MSID_H_PrivateSkill_Misutira]
Inflicts Crit-5 on foes within
3 spaces.

[MSID_PrivateSkill_Merin]
Knightly Escort

[MSID_H_PrivateSkill_Merin]
When 2 or more female allies are
within 2 spaces, grants Hit/Avo+5
to unit and those allies.

[MSID_PrivateSkill_Panetone]
Blood Fury

[MSID_H_PrivateSkill_Panetone]
If unit's HP is not at max after
combat, grants Crit+10 as long
as unit's HP stays below max.

[MSID_PrivateSkill_Fogato]
Charmer

[MSID_H_PrivateSkill_Fogato]
During combat with a foe who was
also unit's most recent opponent,
inflicts Crit-10 on that foe.

[MSID_PrivateSkill_Pandoro]
Party Animal

[MSID_H_PrivateSkill_Pandoro]
Grants a bonus to Hit and Avo equal
to 3× the number of allies and foes
within 2 spaces.

[MSID_PrivateSkill_Bonet]
Seconds?

[MSID_H_PrivateSkill_Bonet]
On eating a packed meal, unit may
obtain another of the same item.
Trigger %=Lck.

[MSID_PrivateSkill_Anna]
Make a Killing

[MSID_H_PrivateSkill_Anna]
May obtain 500G when unit defeats
a foe. Trigger %=Lck.

[MSID_PrivateSkill_Jean]
Expertise

[MSID_H_PrivateSkill_Jean]
Grants unit enhanced stat growth
when leveling up.

[MSID_PrivateSkill_Yunaka]
Trained to Kill

[MSID_H_PrivateSkill_Yunaka]
While unit occupies terrain that
provides an Avo bonus, grants
Crit+15.

[MSID_PrivateSkill_Seadas]
Curious Dance

[MSID_H_PrivateSkill_Seadas]
At start of turn, allies within 2
spaces of unit recover 10% of
their max HP.

[MSID_PrivateSkill_Linden]
Weapon Insight

[MSID_H_PrivateSkill_Linden]
If unit is equipped with a weapon of
lower level than foe's, grants
Crit+20 during combat.

[MSID_PrivateSkill_Saphir]
Will to Win

[MSID_H_PrivateSkill_Saphir]
If unit's HP is 50% or less at start of
combat, grants Hit/Avo+20 during
combat.

[MSID_PrivateSkill_Veyre]
Fell Protection

[MSID_H_PrivateSkill_Veyre]
Adjacent allies deal +1 damage and
take 3 less damage.

[MSID_PrivateSkill_Mauve]
Contemplative

[MSID_H_PrivateSkill_Mauve]
If unit uses Wait without attacking or
using items, grants Def+2 for 1 turn.

[MSID_JobSkill_SwordMaster]
Run Through

[MSID_H_JobSkill_SwordMaster]
Use to attack an adjacent foe, then
move to the space opposite that foe.

[MSID_H_JobSkill_SwordMaster_CMD]
Attack and move through foe.

[MSID_JobSkill_BraveHero]
Brave Assist

[MSID_H_JobSkill_BraveHero]
If unit's HP is at max while unit
makes a chain attack, unit attacks
twice.

[MSID_JobSkill_Halberdier]
Pincer Attack

[MSID_H_JobSkill_Halberdier]
If unit initiates combat while an ally
is on the opposite side of the foe,
always follow up (if weapon allows).

[MSID_JobSkill_RoyalKnight]
Reforge

[MSID_H_JobSkill_RoyalKnight]
If unit's HP is 11 or more and an
adjacent ally is broken after combat,
sacrifices 10 HP and removes the
break status from that ally.

[MSID_JobSkill_Berserker]
Smash+

[MSID_H_JobSkill_Berserker]
When making a smash attack, push
the target 2 spaces instead of 1.

[MSID_JobSkill_Warrior]
Merciless

[MSID_H_JobSkill_Warrior]
Unit deals +50% damage against
broken foes.

[MSID_JobSkill_Sniper]
No Distractions

[MSID_H_JobSkill_Sniper]
Grants Crit+10 during combat with a
foe that can't counter.

[MSID_JobSkill_BowKnight]
Careful Aim

[MSID_H_JobSkill_BowKnight]
If unit initiates combat without
moving first, grants Hit+40 during
combat.

[MSID_JobSkill_General]
Swap

[MSID_H_JobSkill_General]
Use to switch places with an
adjacent ally.

[MSID_H_JobSkill_General_CMD]
Switch places with an ally.

[MSID_JobSkill_GrateKnight]
Allied Defense

[MSID_H_JobSkill_GrateKnight]
If unit is between an ally and a foe,
reduces damage to unit by 3 during
combat with that foe.

[MSID_JobSkill_Paladin]
Pivot

[MSID_H_JobSkill_Paladin]
Use to move to the opposite side of
an adjacent ally.

[MSID_H_JobSkill_Paladin_CMD]
Move to other side of an ally.

[MSID_JobSkill_WolfKnight]
Hobble

[MSID_H_JobSkill_WolfKnight]
If unit initiates combat with a knife,
inflicts Mov-2 on foe for 1 turn.

[MSID_JobSkill_GriffinKnight]
Clear the Way

[MSID_H_JobSkill_GriffinKnight]
Unit's space and adjacent spaces
have a movement cost of 1 for allies.

[MSID_JobSkill_DragonKnight]
Air Raid

[MSID_H_JobSkill_DragonKnight]
If unit initiates combat from a space
a foe cannot enter, grants Spd+5
during combat.

[MSID_JobSkill_Thief]
Pass

[MSID_H_JobSkill_Thief]
Foes do not block this unit's
movement.

[MSID_JobSkill_Sage]
Spell Harmony

[MSID_H_JobSkill_Sage]
If unit initiates combat with a tome,
grants Atk equal to the number of
adjacent allies with tomes.

[MSID_JobSkill_MageKnight]
Chaos Style

[MSID_H_JobSkill_MageKnight]
If unit initiates combat with a
physical attack against a foe
armed with magic or vice versa,
grants Spd+3 during combat.

[MSID_JobSkill_MasterMonk]
Diffuse Healer

[MSID_H_JobSkill_MasterMonk]
When unit is healed by a staff, all
adjacent allies also recover 50%
of the HP that the unit recovered.

[MSID_JobSkill_HighPriest]
Self-Healing

[MSID_H_JobSkill_HighPriest]
Unit can target itself with healing
staves.

[MSID_JobSkill_DragonKing]
Divine Spirit

[MSID_H_JobSkill_DragonKing]
Unit's engage meter is shortened
one step.

[MSID_JobSkill_ShadowPrincess]
Fell Spirit

[MSID_H_JobSkill_ShadowPrincess]
At the start of each turn, unit's
engage meter is filled by 1.

[MSID_JobSkill_ShadowDragon]
Dark Spirit

[MSID_H_JobSkill_ShadowDragon]
Inflicts -1 to the engage meters of
foes within 2 spaces at the start of
the turn.

[MSID_JobSkill_Avenir]
Golden Lotus

[MSID_H_JobSkill_Avenir]
During combat, may prevent 50% of
physical damage taken.
Trigger %=Dex.

[MSID_JobSkill_Fleurage]
Ignis

[MSID_H_JobSkill_Fleurage]
During combat, may add half of Str
to magic damage or half of Mag to
all other damage. Trigger %=Dex.

[MSID_JobSkill_Successeur]
Sol

[MSID_H_JobSkill_Successeur]
Unit may recover HP=50% damage
dealt. Trigger %=Dex.

[MSID_JobSkill_Tirailleur]
Luna

[MSID_H_JobSkill_Tirailleur]
While making an attack, may
ignore half of foe's Def/Res.
Trigger %=Dex.

[MSID_JobSkill_Lindwurm]
Grasping Void

[MSID_H_JobSkill_Lindwurm]
When attacking with a tome, unit
may deal extra damage = half of
foe's Mag. Trigger %=Dex.

[MSID_JobSkill_Sleipnir]
World Tree

[MSID_H_JobSkill_Sleipnir]
When unit uses a staff, may not
consume a use. Trigger %=Dex.

[MSID_JobSkill_Pitchfork]
Sandstorm

[MSID_H_JobSkill_Pitchfork]
While making a physical attack, may
calculate damage with 150% of Def
instead of Str. Trigger %=Dex.

[MSID_JobSkill_Cupido]
Back at You

[MSID_H_JobSkill_Cupido]
When countering, unit may deal
extra damage = half of damage
taken. Trigger %=Dex.

[MSID_JobSkill_Melusine]
Soulblade

[MSID_H_JobSkill_Melusine]
When attacking with a sword,
damage is calculated using average
of foe's Def and Res.

[MSID_JobSkill_Dancer]
Special Dance

[MSID_H_JobSkill_Dancer]
If unit uses Dance, grants
Dex/Spd/Lck+3 to target
for 1 turn.

[MSID_MarthRing_Sheeda]
Sympathetic

[MSID_H_MarthRing_Sheeda]
If foe initiates combat and if
unit's HP is 50% or less, unit
takes 5 less damage.

[MSID_MarthRing_Nabarl]
Deadly Blade

[MSID_H_MarthRing_Nabarl]
If unit initiates combat with a sword,
grants Crit+10 during combat.

[MSID_SigludRing_Celice]
Battlewise

[MSID_H_SigludRing_Celice]
Grants a stacking Crit+1 each time
unit initiates combat and defeats a
foe. Bonus lasts for the rest of the
battle. (Max +10)

[MSID_SigludRing_Diadora]
Renewal

[MSID_H_SigludRing_Diadora]
Unit recovers 5 HP each turn.

[MSID_CelicaRing_Alm]
Windsweep

[MSID_H_CelicaRing_Alm]
If unit initiates combat with a sword,
foe may not counterattack. 
Trigger %=Lck.

[MSID_CelicaRing_Mae]
Great Thunder

[MSID_H_CelicaRing_Mae]
If unit uses Thunder, Elthunder, or
Thoron, deals +20% damage.

[MSID_MicaiahRing_Sothe]
Bane

[MSID_H_MicaiahRing_Sothe]
May reduce foe's HP to 1.
Trigger %=half of Dex. (Certain
foes are immune to this effect.)

[MSID_MicaiahRing_Erincia]
Mercy

[MSID_H_MicaiahRing_Erincia]
If dealing enough damage to defeat
foe, instead leaves foe with 1 HP.

[MSID_RoyRing_Lilina]
Raging Fire

[MSID_H_RoyRing_Lilina]
If unit uses Fire, Elfire, or Bolganone,
deals +20% damage.

[MSID_RoyRing_Dieck]
Strong Arm

[MSID_H_RoyRing_Dieck]
Grants Hit+20 while unit is equipped
with a smash weapon.

[MSID_LeafRing_Fin]
Miracle

[MSID_H_LeafRing_Fin]
Avoids foe's attack when unit would
be defeated. Trigger %=Lck.
(Max 50%)

[MSID_LeafRing_Olwen]
Dire Thunder

[MSID_H_LeafRing_Olwen]
When unit initiates combat with
Thunder equipped, unit attacks
twice. (Excludes Elthunder and
Thoron.)

[MSID_LucinaRing_Chrom]
Rightful Ruler

[MSID_H_LucinaRing_Chrom]
Adds +5% to trigger rate for all skills
with trigger rates.

[MSID_LucinaRing_Lissa]
Healtouch

[MSID_H_LucinaRing_Lissa]
When unit heals an ally with a staff,
restores +5 HP to target.

[MSID_LinRing_Eliwod]
Draw Back

[MSID_H_LinRing_Eliwod]
Use to move 1 space away from
adjacent ally and pull the ally along.

[MSID_H_LinRing_Eliwod_CMD]
Pulls unit and 1 ally back.

[MSID_LinRing_Nino]
Giga Excalibur

[MSID_H_LinRing_Nino]
If unit initiates combat with
Excalibur, deals +20% damage.

[MSID_IkeRing_Senerio]
Wind Adept

[MSID_H_IkeRing_Senerio]
If unit initiates combat with Wind
equipped, unit may attack twice.
Trigger %=Dex. (Excludes Elwind
and Excalibur.)

[MSID_IkeRing_Wayu]
Shove

[MSID_H_IkeRing_Wayu]
Use to push an adjacent ally with
less Bld 1 space away.

[MSID_H_IkeRing_Wayu_CMD]
Push a smaller ally 1 space.

[MSID_BylethRing_Edelgard]
Flickering Flower

[MSID_H_BylethRing_Edelgard]
If unit initiates combat, freezes foe.
Trigger % = total damage dealt.

[MSID_BylethRing_Dimitri]
Paraselene

[MSID_H_BylethRing_Dimitri]
Use to make an attack against an
adjacent foe, then move 1 space
away from that foe after combat.

[MSID_H_BylethRing_Dimitri_CMD]
Attack, then move back.

[MSID_BylethRing_Claude]
Wind God

[MSID_H_BylethRing_Claude]
If unit's HP=100%, grants range +1
with bows.

[MSID_KamuiRing_Marks]
Chivalry

[MSID_H_KamuiRing_Marks]
If unit initiates combat while foe's
HP=100%, unit deals +2 damage
and takes 2 less damage.

[MSID_KamuiRing_Ryoma]
Bushido

[MSID_H_KamuiRing_Ryoma]
If unit's level is higher than foe's,
grants Crit+10 during combat, and
unit deals +2 damage and takes 2
less damage.

[MSID_EirikRing_Marica]
Lethality

[MSID_H_EirikRing_Marica]
When landing a critical hit, instantly
kills foe. Trigger %=30. (Excludes
certain powerful foes.)

[MSID_EirikRing_Heanius]
Sure Strike

[MSID_H_EirikRing_Heanius]
If unit initiates combat, attacks are
guaranteed to hit. Trigger %=Dex

[MSID_SpecialRing_Alfonse]
Spur Attack

[MSID_H_SpecialRing_Alfonse]
Grants Atk+2 to adjacent allies.

[MSID_SpecialRing_Sharena]
Fortify Def

[MSID_H_SpecialRing_Sharena]
Grants Def+2 to adjacent allies for
1 turn at start of player phase.

[MSID_SpecialRing_Anna]
Spur Res

[MSID_H_SpecialRing_Anna]
Grants Res+2 to adjacent allies.

[MSID_SombreBarrier1]
Fell Barrier

[MSID_H_SombreBarrier1]
A barrier created by Dark Emblems.
Nullifies Effective: Evil Dragon and
prevents 50% of damage to unit.

[MSID_SombreBarrier2]
Fell Barrier+

[MSID_H_SombreBarrier2]
A barrier created by Dark Emblems.
Nullifies Effective: Evil Dragon and
prevents 70% of damage to unit.

[MSID_SombreBarrier3]
Fell Barrier++

[MSID_H_SombreBarrier3]
A barrier created by Dark Emblems.
Nullifies Effective: Evil Dragon and
prevents 85% of damage to unit.

[MSID_SombreBarrier4]
Fell Barrier+++

[MSID_H_SombreBarrier4]
A barrier created by Dark Emblems.
Nullifies Effective: Evil Dragon and
prevents all damage to unit.

[MSID_SombreBarrier1_Normal]
Dark Barrier

[MSID_H_SombreBarrier1_Normal]
A barrier created by Dark Emblems.
Prevents 20% of damage to unit.

[MSID_SombreBarrier2_Normal]
Dark Barrier+

[MSID_H_SombreBarrier2_Normal]
A barrier created by Dark Emblems.
Prevents 40% of damage to unit.

[MSID_SombreBarrier3_Normal]
Dark Barrier++

[MSID_H_SombreBarrier3_Normal]
A barrier created by Dark Emblems.
Prevents 60% of damage to unit.

[MSID_SombreBarrier4_Normal]
Dark Barrier+++

[MSID_H_SombreBarrier4_Normal]
A barrier created by Dark Emblems.
Prevents 80% of damage to unit.

[MSID_ChainAttackDamageWeaken]
Bond Breaker

[MSID_H_ChainAttackDamageWeaken]
Makes enemy chain attack accuracy
always 30%. Reduces damage taken.

[MSID_SnakeVenom]
Poison Strike

[MSID_H_SnakeVenom]
If unit initiates combat, deals damage
to foe equal to 20% of their max HP
after combat.

[MSID_SighOfDeath]
Savage Blow

[MSID_H_SighOfDeath]
If unit initiates combat, deals damage
to foes within 2 spaces equal to 20%
of their max HP after combat.

[MSID_SwordKilling]
Swordbreaker

[MSID_H_SwordKilling]
If unit's HP is 50% or higher at start
of combat and foe has a sword
equipped, unit can follow up and foe
cannot follow up.

[MSID_LanceKilling]
Lancebreaker

[MSID_H_LanceKilling]
If unit's HP is 50% or higher at start
of combat and foe has a lance
equipped, unit can follow up and foe
cannot follow up.

[MSID_AxeKilling]
Axebreaker

[MSID_H_AxeKilling]
If unit's HP is 50% or higher at start
of combat and foe has an axe
equipped, unit can follow up and foe
cannot follow up.

[MSID_MagicKilling]
Tomebreaker

[MSID_H_MagicKilling]
If unit's HP is 50% or higher at start
of combat and foe has a tome
equipped, unit can follow up and foe
cannot follow up.

[MSID_BowKilling]
Bowbreaker

[MSID_H_BowKilling]
If unit's HP is 50% or higher at start
of combat and foe has a bow
equipped, unit can follow up and foe
cannot follow up.

[MSID_KnifeKilling]
Knifebreaker

[MSID_H_KnifeKilling]
If unit's HP is 50% or higher at start
of combat and foe has a knife
equipped, unit can follow up and foe
cannot follow up.

[MSID_PranaKilling]
Artbreaker

[MSID_H_PranaKilling]
If unit's HP is 50% or higher at start
of combat and foe has an art
equipped, unit can follow up and foe
cannot follow up.

[MSID_PowerSeal]
Seal Strength

[MSID_H_PowerSeal]
If unit initiates combat, inflicts Str-6
on foe after combat. (Penalty shrinks
by 1 each turn.)

[MSID_MagicSeal]
Seal Magic

[MSID_H_MagicSeal]
If unit initiates combat, inflicts Mag-6
on foe after combat. (Penalty shrinks
by 1 each turn.)

[MSID_DefenseSeal]
Seal Defense

[MSID_H_DefenseSeal]
If unit initiates combat, inflicts Def-6
on foe after combat. (Penalty shrinks
by 1 each turn.)

[MSID_SpeedSeal]
Seal Speed

[MSID_H_SpeedSeal]
If unit initiates combat, inflicts Spd-6
on foe after combat. (Penalty shrinks
by 1 each turn.)

[MSID_MagicDefenseSeal]
Seal Resistance

[MSID_H_MagicDefenseSeal]
If unit initiates combat, inflicts Res-6
on foe after combat. (Penalty shrinks
by 1 each turn.)

[MSID_DemonStance]
Fierce Stance

[MSID_H_DemonStance]
If foe initiates combat, grants Str+6
during combat.

[MSID_VajraStance]
Steady Stance

[MSID_H_VajraStance]
If foe initiates combat, grants Def+6
during combat.

[MSID_SwallowStance]
Darting Stance

[MSID_H_SwallowStance]
If foe initiates combat, grants Spd+6
during combat.

[MSID_MingMirrorStance]
Warding Stance

[MSID_H_MingMirrorStance]
If foe initiates combat, grants Res+6
during combat.

[MSID_Deadline]
Life and Death

[MSID_H_Deadline]
Unit deals +10 damage and takes
+10 damage during combat.

[MSID_EnhancedCompatibility]
Triangle Adept

[MSID_H_EnhancedCompatibility]
When unit has weapon advantage,
always follows up. When unit has
disadvantage, foe always follows up.

[MSID_CatBites]
Cornered Beast

[MSID_H_CatBites]
If unit's HP is 50% or less at start of
combat, grants Crit+30 during
combat.

[MSID_SelfDestruction]
Self-Destruct

[MSID_H_SelfDestruction]
If unit's HP is 50% or less at the
start of player phase, unit dies and
deals 50% of its max HP to foes
within 2 spaces.

[MSID_BreakInvalid]
Unbreakable

[MSID_H_BreakInvalid]
Prevents unit from being broken.

[MSID_Immovable]
Anchor

[MSID_H_Immovable]
Unit cannot be moved by skills,
smash weapons, etc.

[MSID_CurseOfNihility]
Void Curse

[MSID_H_CurseOfNihility]
Foes do not earn EXP fighting
this unit.

[MSID_ClearStreamHit]
Duelist's Blow

[MSID_H_ClearStreamHit]
When unit initiates combat, grants
Avo+30 during combat.

[MSID_SwallowHit]
Darting Blow

[MSID_H_SwallowHit]
When unit initiates combat, grants
Spd+5 during combat.

[MSID_DemonHit]
Death Blow

[MSID_H_DemonHit]
When unit initiates combat, grants
Crit+20 during combat.

[MSID_BadBirdHit]
Certain Blow

[MSID_H_BadBirdHit]
When unit initiates combat, grants
Hit+40 during combat.

[MSID_VajraHit]
Armored Blow

[MSID_H_VajraHit]
When unit initiates combat, unit
takes 10 less physical damage
during combat.

[MSID_MingMirrorHit]
Warding Blow

[MSID_H_MingMirrorHit]
When unit initiates combat, unit
takes 20 less magical damage
during combat.

[MSID_FrenzyHit]
Spirit Strike

[MSID_H_FrenzyHit]
When unit hits with an attack, inflicts
-5 to foe's engage meter.

[MSID_EffectResistance]
Stalwart

[MSID_H_EffectResistance]
Reduces damage from effectiveness.

[MSID_EffectInvalid]
Unwavering

[MSID_H_EffectInvalid]
Negates damage from effectiveness.

[MSID_Expert_1]
Veteran

[MSID_H_Expert_1]
Prevents unit from being broken.
Reduces damage from effectiveness.

[MSID_Expert_2]
Veteran+

[MSID_H_Expert_2]
Prevents unit from being broken.
Negates damage from effectiveness.

[MSID_SkillSuccession]
Skill Inheritance

[MSID_H_SkillSuccession]
Unit can inherit this Emblem's skills.

[MSID_EngageContinueTurn]
Strong Bond

[MSID_H_EngageContinueTurn]
Unit stays engaged 1 additional turn.

[MSID_EngageCount]
Deep Synergy

[MSID_H_EngageCount]
Unit's engage meter is shortened
one step.

[MSID_RefineGodWeapon_Effect_Fly]
Effective: Flying

[MSID_RefineGodWeapon_Effect_Horse]
Effective: Cavalry

[MSID_RefineGodWeapon_Effect_Armor]
Effective: Armored

[MSID_RefineGodWeapon_Effect_Dragon]
Effective: Dragon

[MSID_RefineGodWeapon_Effect_Morph]
Effective: Corrupted

[MSID_H_Effect_Fly]
Vulnerable to weapons with
Effective: Flying.

[MSID_H_Effect_Horse]
Vulnerable to weapons with
Effective: Cavalry.

[MSID_H_Effect_Armor]
Vulnerable to weapons with
Effective: Armored.

[MSID_H_Effect_Dragon]
Vulnerable to weapons with
Effective: Dragon.

[MSID_H_Effect_Morph]
Vulnerable to weapons with
Effective: Corrupted.

[MSID_H_Effect_EvilDragon]
Vulnerable to weapons with
Effective: Evil Dragon.

[MSID_H_Effect_Mediuth]
Attacks from Marth count as
Effective against this unit.

[MSID_H_Effect_Duma]
Attacks from Celica count as
Effective against this unit.

[MSID_H_Effect_Loptous]
Attacks from Siglud count as
Effective against this unit.

[MSID_H_Effect_Veld]
Attacks from Leaf count as
Effective against this unit.

[MSID_H_Effect_Idenn]
Attacks from Roy count as
Effective against this unit.

[MSID_H_Effect_Nergal]
Attacks from Lin count as
Effective against this unit.

[MSID_H_Effect_Fodeth]
Attacks from Eirik or Ephraim count
as Effective against this unit.

[MSID_H_Effect_Ashnard]
Attacks from Ike count as
Effective against this unit.

[MSID_H_Effect_Astarte]
Attacks from Micaiah count as
Effective against this unit.

[MSID_H_Effect_Gimle]
Attacks from Lucina count as
Effective against this unit.

[MSID_H_Effect_Hydra]
Attacks from Kamui count as
Effective against this unit.

[MSID_H_Effect_Nemesis]
Attacks from Byleth count as
Effective against this unit.

